Archived News

2010-12-24 00:00:00
Posted by planetmaker
It's time again, as a little Christmas present we present the first beta of 1.1.0. As usual you'll need a graphics base set which can either be the original TTD base set or OpenGFX. New things in this release include extended support for NewGRFs (especially NewObjects), an industry chain preview and much improved handling in the GUI when loading games and configuring NewGRFs (including their parameters). There is also a new admin-interface which allows server control over another network port. Check out the whole list of changes in the changelog.

Also we recently started to provide binaries for Mac OS X again, thus this release is also available for Mac users.

At the same time we'd like to encourage people to have a thorough look at the translation into their preferred language. Now is a good time to get your language up to date for the upcoming 1.1.0 release. In order to register as translator you need an account with OpenTTD (e.g. the one you might already have for the wiki or the bug tracker) and notify the translation manager (see here for details) of their desire to help with translations.

We would like to thank everyone who has made this release possible, happy testing :-) and a good holiday season to all of you.

Note: there is a crash bug with the "autorail" feature and the version for the Windows binaries is incorrect making it impossible for a Windows client to join a non-Windows server and vice versa. Both of these issues are fixed in the nightlies and will be fixed in 1.1.0-beta2.

2010-11-27 23:30:00
Posted by Rubidium
Today we updated to change a library to support natural sorting of strings.
If you want to compile upcoming releases/nightlies/trunk you have to update, however if you want to compile OpenTTD before r21340 you will need version 3.4. To be able to compile both OpenTTD revisions before and after r21340 you have to install version 3.4 first and then install version 4.0 over that.

If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.
2010-11-20 22:24:23
Posted by frosch
It's time for a release: OpenTTD 1.0.5. As usual it contains a fine assortment of bugfixes from various areas and updated translations. It also fixes CVE-2010-4168. Thanks to all testers.

Now, go straight for the download at the top, and have fun!
2010-11-14 16:30:11
Posted by frosch
Some quite old - but still obvious - bugs turned up. So we decided to delay the release of 1.0.5 and went for another release candidate instead. Please help testing OpenTTD 1.0.5-RC2, so we can get a nice release before the year passes, and other things turn up 8-)

You can find the download at the top left of this page. Please report any bugs to our bugtracker. Thanks in advance!
2010-10-31 16:47:20
Posted by planetmaker

A lazy weekend passed for some (like me), but others were busy gathering the bug fixes of the last weeks and made them available in the 1.0 branch, including fixes for some nasty crashes and annoying GUI glitches. So maybe you feel like testing our newest release candidate, 1.0.5-RC1 and help to make sure that the upcoming stable 1.0.5 really deserves the attribute 'stable'. Should you find any bugs, please report them to our bug tracker.

Downloads of the new 1.0.5-RC1 release are available as usual from the link on the top left of this page.