Archived News

2009-11-04 16:10:29
Posted by Rubidium
Over the last years people have been working on a free replacement set for the original Transport Tycoon Deluxe graphics and sounds so OpenTTD can be played without you having to have Transport Tycoon Deluxe.

Great input has been given for both OpenGFX, the graphics replacement set which is 98% finished and still needs 208 sprites, and OpenSFX, the sound replacement set which is 83% finished and still needs 12 sound samples. With your input we hope that we can finish both of these projects before the next major release so we can include them in the packaging/documentation and thus make the first truely free OpenTTD.

So, can you draw, mix sounds or record sounds? This is the way to donate to the project so we can meet our objectives.
2009-10-16 12:01:37
Posted by Rubidium
Today we updated to fix some linking issues with the nightlies/trunk. We also updated the freetype and png libraries.
If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.
2009-10-01 13:48:43
Posted by Rubidium
Today we released a new bug fix release of OpenTTD's 0.7 series.
2009-09-24 22:15:15
Posted by Rubidium
Today we released a second release candidate for 0.7.3. Primarily because a regression from 0.7.2 was found, in other words: a bug was introduced that was not in 0.7.2.
2009-09-22 23:55:44
Posted by Rubidium
We are currently seriously reconsidering support for the Mac OS X port.

While most of the Mac OS X users know about Apple's new Mac OS X version 'Snow Leopard', only a few will know that OpenTTD does not officially support that version of Mac OS X. Without anyone capable enough to continue support for the Mac OS X port we will stop officially supporting the Mac OS X port completely at the 1.0 major release.

We would like to ask whether there is anyone capable enough to continue the Mac OS X port.

For more information take a look at the related forum thread.