Archived News

2015-07-19 18:30:00
Posted by frosch
Today we want to raise your attention to an external project.

Pikka - one of the long-standing artists around OpenTTD, who has released nummerous NewGRF - considers working full-time for 9 months on a graphics project for OpenTTD. To make this possible he has started a kick starter to raise funds for his life expenses.

We don't know whether you like the art-style, or whether new graphics to OpenTTD are worth your money, but we can at least tell you that it is a trustworthy project with decent conditions.

Please give it a look :)
2015-06-01 23:00:00
Posted by frosch
We received no serious reports about RC1, so stable 1.5.1 has been released.

Have fun!
2015-05-08 23:00:00
Posted by frosch
We are approaching the first maintenance release of the 1.5 series. Multiple crash bugs have been fixed.

Please help testing the release candidate, and report new or old bugs to our bug tracker.

Have fun!
2015-04-01 22:00:00
Posted by Alberth
It's the time of the year where everybody does a little crazy, and much like every year, we join the fun.

This year, we release the 1.5.0 stable release, with higher mountains than you have ever seen before, a better UI for high resolution screens, and a much more rural intro screen.
There are many other changes and fixes, see the changelog for the full list.

To play at heights unseen, download the new binary from the usual place.

The OpenTTD team
2015-03-18 23:00:00
Posted by frosch
Today you get the first release candidate for the 1.5 series. Besides the usual bug fixes it features a new titlegame, the winner of the recent titlegame competition.

The changelog generator also works again, so you can find it in the old and new place, next to the download. If you encounter issue, please report them to the bug tracker.

Have fun!