Archived News

2009-02-16 23:54:40
Posted by Rubidium
Today we have released the first beta for 0.7.0. If/when you want to play with competitors/AIs you need to download them from either the AI subforum or via the in-game content download system.

Happy testing!
2009-01-12 18:46:08
Posted by truebrain
As of today, the NoAI Framework is merged in trunk. After months of hard work, we finally realised it.

NoAI is an API (a framework) to build your own AIs in. See:

With many thanks to:

  • glx and Rubidium for their syncing, feedback and hard work
  • Yexo for his feedback, patches, and AIs which tested the system very deep
  • Morloth for his feedback and patches
  • TJIP for hosting a challenge which kept NoAI on track
  • All AI authors for testing our AI API, and all other people who helped in one way or another

As of tonights nightly, the NoAI framework will be included, together with a simple AI. For more (and better AIs), please visit the forums:
2008-11-17 00:24:08
Posted by Rubidium
Over the course of this year we have added a few hundred new strings, however many languages have not translated these strings yet. Furthermore half a dozen new languages have been added, but most of them are not fully translated as of now.

So effectively we are looking for dedicated players who like to help translating OpenTTD into one of the following languages:
  • Esperanto
  • Frisian
  • Greek
  • Ido
  • Lithuanian
  • Luxembourgish
  • Macedonian
  • Malay
  • Persian
  • Serbian
  • Thai
  • Urdu
  • Any other language where OpenTTD is not translated in, see our statistics for a list of translated languages.

If you are interested in translating OpenTTD you should send an email with the language you want to translate and the username + password you would like to use to login to
2008-10-19 01:00:00
Posted by Rubidium
Today we created a new with updated libaries and we added a library needed for properly rendering right-to-left scripts.
If you are compiling yourself on Windows with Microsoft's C compiler from Visual Studio you need to update when you compile trunk or any development branch of OpenTTD as soon as possible, otherwise OpenTTD will fail to compile. For stable releases until the 0.7 series you can still use the old

If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.
2008-10-01 19:00:00
Posted by Rubidium
Today we have released the third bugfix release of the 0.6 series. As usual it contains many bugfixes, including fixes for a few desyncs.