<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.1.1">Jekyll</generator><link href="https://www.openttd.org/feed.xml" rel="self" type="application/atom+xml" /><link href="https://www.openttd.org/" rel="alternate" type="text/html" /><updated>2021-06-05T22:29:15+00:00</updated><id>https://www.openttd.org/feed.xml</id><title type="html">OpenTTD</title><subtitle>An open source simulator based on the classic game Transport Tycoon Deluxe. It attempts to mimic the original game as closely as possible while extending it with new features.</subtitle><entry><title type="html">OpenTTD 1.11.2</title><link href="https://www.openttd.org/news/2021/05/03/openttd-1-11-2.html" rel="alternate" type="text/html" title="OpenTTD 1.11.2" /><published>2021-05-03T00:00:00+00:00</published><updated>2021-05-03T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/05/03/openttd-1-11-2</id><content type="html" xml:base="https://www.openttd.org/news/2021/05/03/openttd-1-11-2.html">&lt;p&gt;Today we released our second bugfix release of the 1.11 release series!&lt;/p&gt;

&lt;p&gt;This release mainly addresses several crashes on startup, mostly caused by our shiny new OpenGL driver.
More people should now be able to enjoy OpenTTD out-of-the-box!&lt;/p&gt;

&lt;p&gt;And as always, we also fixed tons of other small bugs and problems that were reported and found.
See the changelog for more detail.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.openttd.org/downloads/openttd-releases/latest.html&quot;&gt;Download&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://cdn.openttd.org/openttd-releases/1.11.2/changelog.txt&quot;&gt;Changelog&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/issues&quot;&gt;Bug tracker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><author><name>TrueBrain</name></author><summary type="html">Today we released our second bugfix release of the 1.11 release series! This release mainly addresses several crashes on startup, mostly caused by our shiny new OpenGL driver. More people should now be able to enjoy OpenTTD out-of-the-box! And as always, we also fixed tons of other small bugs and problems that were reported and found. See the changelog for more detail. Download Changelog Bug tracker</summary></entry><entry><title type="html">OpenTTD 1.11.1</title><link href="https://www.openttd.org/news/2021/04/18/openttd-1-11-1.html" rel="alternate" type="text/html" title="OpenTTD 1.11.1" /><published>2021-04-18T00:00:00+00:00</published><updated>2021-04-18T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/04/18/openttd-1-11-1</id><content type="html" xml:base="https://www.openttd.org/news/2021/04/18/openttd-1-11-1.html">&lt;p&gt;We present the first bugfix release of the 1.11 release series!&lt;/p&gt;

&lt;p&gt;Along with our usual bug fixes, we’ve broken our own rules and included a couple of features in this release - a vsync option which should hopefully fix screen-tearing seen by some people, and volume controls in the Options window (with better defaults).&lt;/p&gt;

&lt;p&gt;Notable bug fixes include improved scaling of a few windows, and better detection of faulty GL-renders which should avoid some crashes on startup due to bad video renderer.&lt;/p&gt;

&lt;p&gt;See the changelog for more.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.openttd.org/downloads/openttd-releases/latest.html&quot;&gt;Download&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://cdn.openttd.org/openttd-releases/1.11.1/changelog.txt&quot;&gt;Changelog&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/issues&quot;&gt;Bug tracker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><author><name>LordAro</name></author><summary type="html">We present the first bugfix release of the 1.11 release series! Along with our usual bug fixes, we’ve broken our own rules and included a couple of features in this release - a vsync option which should hopefully fix screen-tearing seen by some people, and volume controls in the Options window (with better defaults). Notable bug fixes include improved scaling of a few windows, and better detection of faulty GL-renders which should avoid some crashes on startup due to bad video renderer. See the changelog for more. Download Changelog Bug tracker</summary></entry><entry><title type="html">Developers Q&amp;amp;A livestream on April 9th</title><link href="https://www.openttd.org/news/2021/04/03/livestream-9-april.html" rel="alternate" type="text/html" title="Developers Q&amp;amp;A livestream on April 9th" /><published>2021-04-03T00:00:00+00:00</published><updated>2021-04-03T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/04/03/livestream-9-april</id><content type="html" xml:base="https://www.openttd.org/news/2021/04/03/livestream-9-april.html">&lt;p&gt;Come ask us questions about OpenTTD!
After our fun but disagreeable second Twitch livestream &lt;a href=&quot;https://www.youtube.com/watch?v=M96VjKihxNc&quot;&gt;yesterday&lt;/a&gt; and a very successful release on Steam, we will host a chat Q&amp;amp;A stream on April 9th.
Tune in at 18:00 UTC on &lt;a href=&quot;https://www.twitch.tv/openttdlive/about&quot;&gt;Twitch&lt;/a&gt; — here’s a handy &lt;a href=&quot;https://a.chronus.eu/19B79F8&quot;&gt;countdown and time zone converter&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;LordAro, Timberwolf, TrueBrain and michi_cc will try but probably fail in answering all your questions you never dared to ask about OpenTTD in chat.&lt;/p&gt;</content><author><name>michi_cc</name></author><summary type="html">Come ask us questions about OpenTTD! After our fun but disagreeable second Twitch livestream yesterday and a very successful release on Steam, we will host a chat Q&amp;amp;A stream on April 9th. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter. LordAro, Timberwolf, TrueBrain and michi_cc will try but probably fail in answering all your questions you never dared to ask about OpenTTD in chat.</summary></entry><entry><title type="html">OpenTTD 1.11.0</title><link href="https://www.openttd.org/news/2021/04/01/openttd-1-11-0.html" rel="alternate" type="text/html" title="OpenTTD 1.11.0" /><published>2021-04-01T00:00:00+00:00</published><updated>2021-04-01T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/04/01/openttd-1-11-0</id><content type="html" xml:base="https://www.openttd.org/news/2021/04/01/openttd-1-11-0.html">&lt;p&gt;Another year, another release.
Who would have guessed ;)&lt;/p&gt;

&lt;p&gt;With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default).&lt;/li&gt;
  &lt;li&gt;Improved World Generation GUI - 100% rainforest maps are now available if you so request.&lt;/li&gt;
  &lt;li&gt;Towns can now grow with tunnels too - finally they can escape the hills!&lt;/li&gt;
  &lt;li&gt;Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs.&lt;/li&gt;
  &lt;li&gt;Plant trees with a brush in Scenario Editor - it is like painting, but with trees.&lt;/li&gt;
  &lt;li&gt;A new titlegame for this release by Chrnan6710, who won this year’s competition.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;And that is not all.
We also fixed over 100 bugs and added / changed / improved over 100 more things.
As always, check the changelog for a detailed overview.&lt;/p&gt;

&lt;p&gt;Owh, and we are also now available &lt;a href=&quot;https://store.steampowered.com/app/1536610/OpenTTD/&quot;&gt;on Steam&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting, tell them it is because OpenTTD 1.11 just released ;)&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.openttd.org/downloads/openttd-releases/latest.html&quot;&gt;Download&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://cdn.openttd.org/openttd-releases/1.11.0/changelog.txt&quot;&gt;Changelog&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/issues&quot;&gt;Bug tracker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><author><name>TrueBrain</name></author><summary type="html">Another year, another release. Who would have guessed ;) With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them: Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default). Improved World Generation GUI - 100% rainforest maps are now available if you so request. Towns can now grow with tunnels too - finally they can escape the hills! Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs. Plant trees with a brush in Scenario Editor - it is like painting, but with trees. A new titlegame for this release by Chrnan6710, who won this year’s competition. And that is not all. We also fixed over 100 bugs and added / changed / improved over 100 more things. As always, check the changelog for a detailed overview. Owh, and we are also now available on Steam. So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting, tell them it is because OpenTTD 1.11 just released ;) Download Changelog Bug tracker</summary></entry><entry><title type="html">Developers livestream on April 2nd</title><link href="https://www.openttd.org/news/2021/03/22/livestream-2-april.html" rel="alternate" type="text/html" title="Developers livestream on April 2nd" /><published>2021-03-22T00:00:00+00:00</published><updated>2021-03-22T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/03/22/livestream-2-april</id><content type="html" xml:base="https://www.openttd.org/news/2021/03/22/livestream-2-april.html">&lt;p&gt;Come chat with us about OpenTTD! We held &lt;a href=&quot;https://www.youtube.com/watch?v=PrVa-MQjbDk&quot;&gt;our first Twitch livestream&lt;/a&gt; late last year (you may have heard rumors of hovercraft shenanigans, &lt;a href=&quot;https://www.youtube.com/watch?v=ghUEXPdqonI&quot;&gt;which we deny&lt;/a&gt;), and will host another on April 2nd. Tune in at 18:00 UTC on &lt;a href=&quot;https://www.twitch.tv/openttdlive/about&quot;&gt;Twitch&lt;/a&gt; — here’s a handy &lt;a href=&quot;https://a.chronus.eu/19B5298&quot;&gt;countdown and time zone converter&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Live to chat about NewGRF and OpenTTD development will be 2TallTyler, andythenorth, frosch, and Timberwolf, with TrueBrain behind the scenes to run the stream and ask us your questions posted in the chat. We hope you’ll join us!&lt;/p&gt;</content><author><name>2TallTyler</name></author><summary type="html">Come chat with us about OpenTTD! We held our first Twitch livestream late last year (you may have heard rumors of hovercraft shenanigans, which we deny), and will host another on April 2nd. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter. Live to chat about NewGRF and OpenTTD development will be 2TallTyler, andythenorth, frosch, and Timberwolf, with TrueBrain behind the scenes to run the stream and ask us your questions posted in the chat. We hope you’ll join us!</summary></entry><entry><title type="html">Vote for the title screen of OpenTTD 1.11</title><link href="https://www.openttd.org/news/2021/03/15/openttd-1-11-titlegame-voting.html" rel="alternate" type="text/html" title="Vote for the title screen of OpenTTD 1.11" /><published>2021-03-15T00:00:00+00:00</published><updated>2021-03-15T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/03/15/openttd-1-11-titlegame-voting</id><content type="html" xml:base="https://www.openttd.org/news/2021/03/15/openttd-1-11-titlegame-voting.html">&lt;p&gt;Did you know that the savegame which plays behind the main menu of OpenTTD is created and selected by the community?&lt;/p&gt;

&lt;p&gt;As we approach the release of OpenTTD 1.11.0, it’s time to select the next title screen. Entries were open for four weeks on &lt;a href=&quot;https://www.tt-forums.net/viewtopic.php?f=29&amp;amp;t=88509&quot;&gt;TT-Forums&lt;/a&gt; and we received five entries from Erato, Timberwolf, didac, Emperor Jake, and Chrnan6710.&lt;/p&gt;

&lt;p&gt;To vote, head over to &lt;a href=&quot;https://github.com/OpenTTD/title-screen-competition-1.11/discussions/3&quot;&gt;GitHub&lt;/a&gt;. You’ll need a GitHub account (free). The deadline is Sunday, March 28, 2021, at 23:59:00 UTC.&lt;/p&gt;</content><author><name>2TallTyler</name></author><summary type="html">Did you know that the savegame which plays behind the main menu of OpenTTD is created and selected by the community? As we approach the release of OpenTTD 1.11.0, it’s time to select the next title screen. Entries were open for four weeks on TT-Forums and we received five entries from Erato, Timberwolf, didac, Emperor Jake, and Chrnan6710. To vote, head over to GitHub. You’ll need a GitHub account (free). The deadline is Sunday, March 28, 2021, at 23:59:00 UTC.</summary></entry><entry><title type="html">OpenTTD 1.11.0-RC1</title><link href="https://www.openttd.org/news/2021/03/14/openttd-1-11-0-RC1.html" rel="alternate" type="text/html" title="OpenTTD 1.11.0-RC1" /><published>2021-03-14T00:00:00+00:00</published><updated>2021-03-14T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/03/14/openttd-1-11-0-RC1</id><content type="html" xml:base="https://www.openttd.org/news/2021/03/14/openttd-1-11-0-RC1.html">&lt;p&gt;Today we release our first Release Candidate of our 1.11 release series!&lt;/p&gt;

&lt;p&gt;The last two weeks we added a few more features we wanted to have for our 1.11 series, and fixed many bugs.
A few entries worth mentioning:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Many build windows now have a way to filter lists. This is especially useful if you have many NewGRFs loaded.&lt;/li&gt;
  &lt;li&gt;You can now select the Display Refresh rate and if Hardware Acceleration should be enabled or not from the Game Options.&lt;/li&gt;
  &lt;li&gt;NewGRF Scanner and World Generation now feel a lot smoother and the GUI is more responsive while they are busy.&lt;/li&gt;
  &lt;li&gt;Over 18 bug-fixes; that is more than 1 a day!&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;With this Release Candidate we will no longer accept new features for 1.11 and we will focus the next two weeks on bug-fixing and making sure 1.11 is as stable as we can get it.
If you find any bug with this Release Candidate, please report it to us so we can tackle it before the real release.&lt;/p&gt;

&lt;p&gt;OpenTTD has been very busy in the last four weeks.
To put it in words of &lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/pulse/monthly&quot;&gt;GitHub Pulse Insight&lt;/a&gt; (as on the time of writing):
24 authors have pushed 253 commits to master. On master, 253 files have changed and there have been 26,262 additions and 6,060 deletions. 
We merged 113 Pull Requests and closed 69 bugs.&lt;/p&gt;

&lt;p&gt;We wanted to thank everyone who contributed, both those that report issues and those that have been fixing them.
It means a lot to us that so many of you still care about a game this old!&lt;/p&gt;

&lt;p&gt;And .. &lt;a href=&quot;https://store.steampowered.com/app/1536610/OpenTTD/&quot;&gt;just two more weeks left&lt;/a&gt;!&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.openttd.org/downloads/openttd-releases/testing.html&quot;&gt;Download&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://cdn.openttd.org/openttd-releases/1.11.0-RC1/changelog.txt&quot;&gt;Changelog&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/issues&quot;&gt;Bug tracker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><author><name>TrueBrain</name></author><summary type="html">Today we release our first Release Candidate of our 1.11 release series! The last two weeks we added a few more features we wanted to have for our 1.11 series, and fixed many bugs. A few entries worth mentioning: Many build windows now have a way to filter lists. This is especially useful if you have many NewGRFs loaded. You can now select the Display Refresh rate and if Hardware Acceleration should be enabled or not from the Game Options. NewGRF Scanner and World Generation now feel a lot smoother and the GUI is more responsive while they are busy. Over 18 bug-fixes; that is more than 1 a day! With this Release Candidate we will no longer accept new features for 1.11 and we will focus the next two weeks on bug-fixing and making sure 1.11 is as stable as we can get it. If you find any bug with this Release Candidate, please report it to us so we can tackle it before the real release. OpenTTD has been very busy in the last four weeks. To put it in words of GitHub Pulse Insight (as on the time of writing): 24 authors have pushed 253 commits to master. On master, 253 files have changed and there have been 26,262 additions and 6,060 deletions. We merged 113 Pull Requests and closed 69 bugs. We wanted to thank everyone who contributed, both those that report issues and those that have been fixing them. It means a lot to us that so many of you still care about a game this old! And .. just two more weeks left! Download Changelog Bug tracker</summary></entry><entry><title type="html">OpenTTD 1.11.0-beta2</title><link href="https://www.openttd.org/news/2021/02/28/openttd-1-11-0-beta2.html" rel="alternate" type="text/html" title="OpenTTD 1.11.0-beta2" /><published>2021-02-28T00:00:00+00:00</published><updated>2021-02-28T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/02/28/openttd-1-11-0-beta2</id><content type="html" xml:base="https://www.openttd.org/news/2021/02/28/openttd-1-11-0-beta2.html">&lt;p&gt;Today we release our second beta of our 1.11 release series!&lt;/p&gt;

&lt;p&gt;This second beta is a huge one: we have spent much of the time between last beta and this on massively improving the performance of our video-drivers on all platforms.
With a huge thanks to michi_cc, we now even have OpenGL support!
Don’t get your hopes up: it still is (and always will be) a 2D game.&lt;/p&gt;

&lt;p&gt;To make sure these changes get their fair share of testing, we ask you to help us test them. Especially the following new features:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;OpenGL support for all platforms.&lt;/li&gt;
  &lt;li&gt;Massive improvements to all video-drivers; so massive, we now have a setting to indicate an upper-limit to fast-forward speeds.&lt;/li&gt;
  &lt;li&gt;Display now runs on 60fps.&lt;/li&gt;
  &lt;li&gt;Generic Linux builds.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;For a complete list of changes, please see the changelog.&lt;/p&gt;

&lt;p&gt;Additionally, we are still searching for translators for 19 languages!&lt;/p&gt;

&lt;!-- more --&gt;

&lt;p&gt;Below is the list of languages that could really use a translator or two.
If you can read/write any of these languages, and are willing to help us out make the game look better in that language, please drop by &lt;a href=&quot;https://translator.openttd.org/&quot;&gt;https://translator.openttd.org/&lt;/a&gt; and help us out!
We made things as easy as possible for you; all we need from you is a few minutes of your time to translate strings from English to your language.&lt;/p&gt;

&lt;p&gt;With this new beta, we are slowly wrapping up 1.11, meaning we are closing in on a feature-freeze: a period of time we do not accept new features, but focus on any and all bugs we are aware of.
This means it is a perfect time for you to report any you have!&lt;/p&gt;

&lt;p&gt;Please do help us test, and let us know how you like the improvements we made!&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.openttd.org/downloads/openttd-releases/testing.html&quot;&gt;Download&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://cdn.openttd.org/openttd-releases/1.11.0-beta2/changelog.txt&quot;&gt;Changelog&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/issues&quot;&gt;Bug tracker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Languages without translators:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;be_BY - Беларуская&lt;/li&gt;
  &lt;li&gt;cy_GB - Cymraeg&lt;/li&gt;
  &lt;li&gt;el_GR - Ελληνικά&lt;/li&gt;
  &lt;li&gt;en_AU - English (AU)&lt;/li&gt;
  &lt;li&gt;eo_EO - Esperanto&lt;/li&gt;
  &lt;li&gt;eu_ES - Euskara&lt;/li&gt;
  &lt;li&gt;fo_FO - Føroyskt&lt;/li&gt;
  &lt;li&gt;ga_IE - Gaeilge&lt;/li&gt;
  &lt;li&gt;gd_GB - Gàidhlig&lt;/li&gt;
  &lt;li&gt;gl_ES - Galego&lt;/li&gt;
  &lt;li&gt;he_IL - עברית&lt;/li&gt;
  &lt;li&gt;is_IS - Íslenska&lt;/li&gt;
  &lt;li&gt;la_VA - Latina&lt;/li&gt;
  &lt;li&gt;lb_LU - Lëtzebuergesch&lt;/li&gt;
  &lt;li&gt;ms_MY - Melayu&lt;/li&gt;
  &lt;li&gt;nn_NO - Norsk (nynorsk)&lt;/li&gt;
  &lt;li&gt;sr_RS - Srpski&lt;/li&gt;
  &lt;li&gt;th_TH - Thai&lt;/li&gt;
  &lt;li&gt;zh_TW - 繁體中文&lt;/li&gt;
&lt;/ul&gt;</content><author><name>TrueBrain</name></author><summary type="html">Today we release our second beta of our 1.11 release series! This second beta is a huge one: we have spent much of the time between last beta and this on massively improving the performance of our video-drivers on all platforms. With a huge thanks to michi_cc, we now even have OpenGL support! Don’t get your hopes up: it still is (and always will be) a 2D game. To make sure these changes get their fair share of testing, we ask you to help us test them. Especially the following new features: OpenGL support for all platforms. Massive improvements to all video-drivers; so massive, we now have a setting to indicate an upper-limit to fast-forward speeds. Display now runs on 60fps. Generic Linux builds. For a complete list of changes, please see the changelog. Additionally, we are still searching for translators for 19 languages!</summary></entry><entry><title type="html">OpenTTD on Steam</title><link href="https://www.openttd.org/news/2021/02/02/openttd-on-steam.html" rel="alternate" type="text/html" title="OpenTTD on Steam" /><published>2021-02-02T00:00:00+00:00</published><updated>2021-02-02T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/02/02/openttd-on-steam</id><content type="html" xml:base="https://www.openttd.org/news/2021/02/02/openttd-on-steam.html">&lt;p&gt;As of today, you can Wishlist OpenTTD on &lt;a href=&quot;https://store.steampowered.com/app/1536610/OpenTTD/&quot;&gt;Steam&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Historically, OpenTTD always had a single home from where we distributed the game.
We used to be hosted on SourceForge (you know you are old, if you remember that being a thing :D), and slowly moved towards our own self-created distribution methods.
These days, we mostly distribute our game via &lt;a href=&quot;https://www.openttd.org&quot;&gt;our website&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;But times are changing, and so is our hair.
Over the last few months, we have silently been working to become a bit more visible in the world.
Don’t worry, not for reasons you might think: OpenTTD has as many active users as it had in 2007.
But more because we no longer think it is the right approach to only distribute via our own website.&lt;/p&gt;

&lt;!-- more --&gt;

&lt;p&gt;This became painfully apparent when we noticed other people post OpenTTD on some stores.
They are not always updated with new releases, sometimes even slacking behind a few years.
And maybe more important to us: we can not guarantee that the uploaded version is unmodified and is the version as we intended.
So, instead of fighting it, why not turn around and join them!
Why not release our own, verified, builds on those stores!&lt;/p&gt;

&lt;p&gt;And this is exactly what we have been working on lately.
And when I say “we”, a bit ironic to me, I mean the two developers that are around longest (myself and orudge) ;)&lt;/p&gt;

&lt;p&gt;A while back orudge added OpenTTD to the &lt;a href=&quot;https://www.microsoft.com/en-us/p/openttd-official/9ncjg5rvrr1c&quot;&gt;Microsoft Store&lt;/a&gt;.
And today, I am happy to announce we will be on &lt;a href=&quot;https://store.steampowered.com/app/1536610/OpenTTD/&quot;&gt;Steam&lt;/a&gt; too!&lt;/p&gt;

&lt;p&gt;Well, we are on Steam, but we haven’t released anything there yet (sorry that I got your hopes up, just to squash them right after :( ).
This is partially because of how Steam works, but also because we know we can bring a better experience for Steam with our upcoming release.
That brings me to the most exciting news: if everything goes as planned, we will release OpenTTD 1.11 on Steam on the first of April, 2021!
And that is not even an &lt;a href=&quot;https://en.wikipedia.org/wiki/April_Fools%27_Day&quot;&gt;April fools’&lt;/a&gt; joke!&lt;/p&gt;

&lt;p&gt;You can already Wishlist OpenTTD today .. and till we release on Steam, you can find our game via &lt;a href=&quot;https://www.openttd.org&quot;&gt;our website&lt;/a&gt; ;)&lt;/p&gt;

&lt;p&gt;Enjoy!&lt;/p&gt;</content><author><name>TrueBrain</name></author><summary type="html">As of today, you can Wishlist OpenTTD on Steam. Historically, OpenTTD always had a single home from where we distributed the game. We used to be hosted on SourceForge (you know you are old, if you remember that being a thing :D), and slowly moved towards our own self-created distribution methods. These days, we mostly distribute our game via our website. But times are changing, and so is our hair. Over the last few months, we have silently been working to become a bit more visible in the world. Don’t worry, not for reasons you might think: OpenTTD has as many active users as it had in 2007. But more because we no longer think it is the right approach to only distribute via our own website.</summary></entry><entry><title type="html">OpenTTD 1.11.0-beta1</title><link href="https://www.openttd.org/news/2021/01/22/openttd-1-11-0-beta1.html" rel="alternate" type="text/html" title="OpenTTD 1.11.0-beta1" /><published>2021-01-22T00:00:00+00:00</published><updated>2021-01-22T00:00:00+00:00</updated><id>https://www.openttd.org/news/2021/01/22/openttd-1-11-0-beta1</id><content type="html" xml:base="https://www.openttd.org/news/2021/01/22/openttd-1-11-0-beta1.html">&lt;p&gt;So it’s a bit later than usual, but I have the pleasure of announcing the first beta of our 1.11 release series!
It’s turned into a bit of a beast of a release.
Special thanks to TrueBrain, who’s basically turned OpenTTD into his full-time job over the last few months and has helped squash lots of bugs.&lt;/p&gt;

&lt;p&gt;In this release, among many other things, are:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Lots of improvements to MacOS support, including support for the shiny new Apple M1 (and also Windows ARM, but that’s rather less exciting).&lt;/li&gt;
  &lt;li&gt;Towns are better at building, now being able to build tunnels, and also knowing not to build bridges &amp;amp; tunnels that immediately dead-end.&lt;/li&gt;
  &lt;li&gt;An option to automatically remove signals when placing rail.&lt;/li&gt;
  &lt;li&gt;Inflation is now applied consistently from 1920 to 2090, regardless of start year. So your starting value of money might look a bit different.&lt;/li&gt;
  &lt;li&gt;Tweaks to several default settings to improve playability for new players.&lt;/li&gt;
  &lt;li&gt;Improvements to several GUI windows, and making renaming &amp;amp; goto-location buttons have a consistent location and name where used.&lt;/li&gt;
  &lt;li&gt;Usual array of tweaks and changes and bug fixes.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As ever, see the changelog for further details.
The usual titlegame competition will be announced on the forum shortly.&lt;/p&gt;

&lt;p&gt;Any rumours about hovercraft are categorically false.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.openttd.org/downloads/openttd-releases/testing.html&quot;&gt;Download&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://cdn.openttd.org/openttd-releases/1.11.0-beta1/changelog.txt&quot;&gt;Changelog&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://github.com/OpenTTD/OpenTTD/issues&quot;&gt;Bug tracker&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;</content><author><name>LordAro</name></author><summary type="html">So it’s a bit later than usual, but I have the pleasure of announcing the first beta of our 1.11 release series! It’s turned into a bit of a beast of a release. Special thanks to TrueBrain, who’s basically turned OpenTTD into his full-time job over the last few months and has helped squash lots of bugs. In this release, among many other things, are: Lots of improvements to MacOS support, including support for the shiny new Apple M1 (and also Windows ARM, but that’s rather less exciting). Towns are better at building, now being able to build tunnels, and also knowing not to build bridges &amp;amp; tunnels that immediately dead-end. An option to automatically remove signals when placing rail. Inflation is now applied consistently from 1920 to 2090, regardless of start year. So your starting value of money might look a bit different. Tweaks to several default settings to improve playability for new players. Improvements to several GUI windows, and making renaming &amp;amp; goto-location buttons have a consistent location and name where used. Usual array of tweaks and changes and bug fixes. As ever, see the changelog for further details. The usual titlegame competition will be announced on the forum shortly. Any rumours about hovercraft are categorically false. Download Changelog Bug tracker</summary></entry></feed>