Archived News

OpenTTD 15.3

It’s April, time for a new OpenTTD version?

Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.

Fixes incude:

  • Don’t desync multiplayer clients when a train crashes
  • When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
  • Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD

If you find any more bugs, please report them here.