An architectural masterpiece and lovely eyecandy are the serpentines up the slope to Kulmstadt in an alpine landscape.

Recent News

OpenTTD 14.0-RC1

Today we released our first candidate for version 14! That means we will start to focus on fixing the remaining bugs and stop adding new features.

Thanks to the reports made by many of you, we have already solved many of the issues. But there might still be a few issues lurking around in this release candidate. Please share your findings on our issue tracker.

Thanks to our translators, about half of the translations are (nearly) up-to-date. For the other half, we might need your help with translating. If your language is missing or has more than a few dozen missing strings, please consider helping to finish your translation.

TrueType fonts for OpenTTD

How do you update a 30-year old pixel font to make it more suitable for today?

The pixel-art OpenTTD fonts are iconic, but were designed for 640x480 CRT monitors rather than today’s 4k monsters. Without the horizontal smoothing of CRT scanlines, modern pixel-perfect rendering and 2x or 4x upscaling of the old bitmap/sprite-based fonts makes the text jagged and hard to read.

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Don't get your buses in a bunch

Have you ever waited for a late bus, and then two arrived at once?

This is called “bus bunching,” and I bet you’ve seen it happen in OpenTTD – and not just with buses.

For years, players have requested an easier way to keep vehicles with shared orders spaced out along their route. In OpenTTD 14, we’ve added one.

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OpenTTD 14.0-beta3

Well, third time’s the charm, or so they say.

So let’s try this again, shall we? With beta 3, we’ve restored the cargo types that went missing in the sub-artic and tropical climates. We’ve also included fixes for various other issues which are listed in the full changelog linked below.

Thanks to the reports made by many of you, we could solve the issues quickly. But never fear if you’ve missed out so far, there are still a lot of treasures to hunt for in this beta. Please share your findings on our issue tracker.

And watch this space as we’ll soon start with our feature posts about the new things coming with OpenTTD 14. In the first installment, you’ll learn why buses don’t always come when they should and what you can do about it.

OpenTTD 14.0-beta2

You found some bugs in the beta1-release, and we found a new beta.

With this update, you can now safely signal to your hearts content again. The full changelog is linked below.

Problems like this are exactly why we need you to test the game. Carry on playing the game, and please report any issues you find. And don’t forget to watch this space for more information on OpenTTD 14.

With the start of the beta cycle for OpenTTD 14, it’s also a good time to help out with the various translations of the game. No matter if you are already a translator or want become one, head over to our web translator if you like to help out.