Building in hills brings its own set of problems.

Recent News

Developers Q&A livestream on April 9th

Come ask us questions about OpenTTD! After our fun but disagreeable second Twitch livestream yesterday and a very successful release on Steam, we will host a chat Q&A stream on April 9th. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter.

LordAro, Timberwolf, TrueBrain and michi_cc will try but probably fail in answering all your questions you never dared to ask about OpenTTD in chat.

OpenTTD 1.11.0

Another year, another release. Who would have guessed ;)

With 1.11 we bring you a lot of new features which you hopefully enjoy as much as we did creating them:

  • Performance improvements - Fast-Forward is now so fast, there is a setting to rate limit it (on by default).
  • Improved World Generation GUI - 100% rainforest maps are now available if you so request.
  • Towns can now grow with tunnels too - finally they can escape the hills!
  • Filter on name in many more windows - for those that enjoy playing with one too many NewGRFs.
  • Plant trees with a brush in Scenario Editor - it is like painting, but with trees.
  • A new titlegame for this release by Chrnan6710, who won this year’s competition.

And that is not all. We also fixed over 100 bugs and added / changed / improved over 100 more things. As always, check the changelog for a detailed overview.

Owh, and we are also now available on Steam.

So, to stay in the spirit of the current world situation: if your friends ask you why you are not visiting, tell them it is because OpenTTD 1.11 just released ;)

Developers livestream on April 2nd

Come chat with us about OpenTTD! We held our first Twitch livestream late last year (you may have heard rumors of hovercraft shenanigans, which we deny), and will host another on April 2nd. Tune in at 18:00 UTC on Twitch — here’s a handy countdown and time zone converter.

Live to chat about NewGRF and OpenTTD development will be 2TallTyler, andythenorth, frosch, and Timberwolf, with TrueBrain behind the scenes to run the stream and ask us your questions posted in the chat. We hope you’ll join us!

Vote for the title screen of OpenTTD 1.11

Did you know that the savegame which plays behind the main menu of OpenTTD is created and selected by the community?

As we approach the release of OpenTTD 1.11.0, it’s time to select the next title screen. Entries were open for four weeks on TT-Forums and we received five entries from Erato, Timberwolf, didac, Emperor Jake, and Chrnan6710.

To vote, head over to GitHub. You’ll need a GitHub account (free). The deadline is Sunday, March 28, 2021, at 23:59:00 UTC.

OpenTTD 1.11.0-RC1

Today we release our first Release Candidate of our 1.11 release series!

The last two weeks we added a few more features we wanted to have for our 1.11 series, and fixed many bugs. A few entries worth mentioning:

  • Many build windows now have a way to filter lists. This is especially useful if you have many NewGRFs loaded.
  • You can now select the Display Refresh rate and if Hardware Acceleration should be enabled or not from the Game Options.
  • NewGRF Scanner and World Generation now feel a lot smoother and the GUI is more responsive while they are busy.
  • Over 18 bug-fixes; that is more than 1 a day!

With this Release Candidate we will no longer accept new features for 1.11 and we will focus the next two weeks on bug-fixing and making sure 1.11 is as stable as we can get it. If you find any bug with this Release Candidate, please report it to us so we can tackle it before the real release.

OpenTTD has been very busy in the last four weeks. To put it in words of GitHub Pulse Insight (as on the time of writing): 24 authors have pushed 253 commits to master. On master, 253 files have changed and there have been 26,262 additions and 6,060 deletions. We merged 113 Pull Requests and closed 69 bugs.

We wanted to thank everyone who contributed, both those that report issues and those that have been fixing them. It means a lot to us that so many of you still care about a game this old!

And .. just two more weeks left!