Posted by People
Welcome to our Monthly Dev Post of May 2019. Every month one of these post will be created, to tell you about the latest developments in the world of OpenTTD.
In this issue: NotRoadTypes, code modernization, and some smaller things.Read more
Posted by peter1138
OpenTTD 1.9.1 is now published.
A few little gremlins crept into 1.9.0, so we thought we’d put the build farm to use while it still had some (undefined string) and release 1.9.1. There are no bugs left, which is just as well as we don’t want to run out of version numbers.
Posted by nielsm
OpenTTD 1.9.0 is now published.
After extensive testing and much feedback on the new feature for 16 cargos in and out of industries, we reached the conclusion that the economy is simply too complex. For this reason, all cargo types have been removed from the game, and been replaced with a single ‘Stuff’. The new freedom offered by this will for the first time in history let you genuinely build the transportation empire of your dreams.
Posted by People
Welcome to our Monthly Dev Post of April 2019. Every month one of these post will be created, to tell you about the latest developments in the world of OpenTTD.Read more
Posted by TrueBrain
With one week left before release, please take the effort to test our latest Release Candidate, to find any issues that might have been introduced! Any issues can be reported in the other usual place.
Additionally, if you are a translator, please see if your language has any missing translations. We greatly appreciate your contribution!
Further, please cast your vote for the titlegame to be shipped with this release till Friday 29th March, 23:59 UTC. You can vote for as many of the entries you like. Send your vote to email@example.com or send a private message to planetmaker on tt-forums.net. A complete overview for all savegames can be found here.