Servicing cities and industries can result in many tracks. Notice the use of trams for passenger transport between both cities.

Recent News

OpenTTD 1.10.0-beta1

What’s this? A sPoOoKy 1.10 beta release?!

OpenTTD 1.10.0-beta1 is now published.

Several big features this time round, the biggest of which would be NRT, or NewGRF RoadTypes. This allows NewGRFs to add different types of roads similarly to what they can do for RailTypes already. Also featured are big improvements to vehicle pathfinding performance, more flexible docks (multiple per station!), the ability to highlight station and town coverage areas, and many more!

There’s still some stuff to fix yet, but we’re pretty confident this release won’t immediately crash on you :)

See the changelog for further details.

If you’re really good boys and girls and androids, you might get a 1.10.0 stable release for Christmas…

Monthly Dev Post of October 2019

Welcome to our Dev Post for October 2019. Every month (ahem) one of these post will be created, to tell you about the latest developments in the world of OpenTTD.

Read more

OpenTTD 1.9.3

OpenTTD 1.9.3 is now published.

Yet another service release for 1.9, while we are also working towards making a 1.10 version.

This release especially focuses on two issues hitting macOS users: Many have had really bad performance, with framerates below 10 on the title screen. The cause was identified to be colourspace conversions happening (big thanks to SoothedTau in issue #7644) and found a fix. There is a risk this causes incorrect colours, hopefully that’s an acceptable trade-off. Additionally, some misconfigured multiplayer servers have been sending out server names with invalid UTF-8 text, revealing a bug in text handling on macOS, causing crashes. This has also been fixed.

Apart from those two bugs, there are also some other improvements: UI scaling fixes, text fixes, file browser sorting, and it’s become a little easier to send vehicles to oil rigs and other water industries. For those playing city builder scenarios in particular, a certain playstyle was causing crashes when building road stops over one-way roads, this is also fixed.

Monthly Dev Post of June/July 2019

Welcome to our Monthly Dev Post of June/July 2019. Every month (ahem) one of these post will be created, to tell you about the latest developments in the world of OpenTTD.

June and July have been quiet months for changes in OpenTTD master, but there are a couple of nice development things to talk about, and as always, translations have been added and improved. Thanks translators!

In this issue: Multi-docks, some tids and bits and the start of an exciting new series: Source Code Entrails!

Read more

OpenTTD 1.9.2

OpenTTD 1.9.2 is now published.

It turns out there were still things to improve and things to fix, and a little late is better than never. This version fixes several slightly obscure bugs, and hopefully makes a few things easier to find. Those playing on high-resolution monitors (such as 4k) and use the UI scaling options should also find that things appear less squished than they used to.