A game from AlexTheDacian.

Recent News

OpenTTD 16.0-RC1

OpenTTD 16.0-RC1 is now ready for testing with some minor bugfixes.

With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 16 the best yet. The finding part is where you, the players, come in, too. If there’s anything you notice, head over to our issue tracker and make a report.

Some minor changes over the previous beta5 release are:

  • Updated OpenTTD TTF fonts to v0.9
  • Fixed inconsistent rail station coverage area hightlight behaviour.
  • Fixed uncommanded movement step after an end of line reverse could lead to path reservation problems or train crashes.
  • Fixed uneven autoroad hotspot.

As always, see the changelog for the full list.

OpenTTD 16.0-beta5

OpenTTD 16.0-beta5 is now ready for testing with several bugfixes and some other changes that sneaked in:

  • The default Guru X2 helicopter’s life has been extended to remain available in vanilla games.
  • The industry cargo chain window has been redesigned.
  • Fixed a network desync after moving a station sign.
  • Fixed incorrect widget sizes after an automatic font change.
  • Mac OS hidden cursor handling improved.

If you find any bugs, please report them here.

OpenTTD 16.0-beta4

OpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday’s beta3 release.

Oops.

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OpenTTD 16.0-beta3

We’ve had backwards trains, yes, but what about backwards ships?

We’ve got another round of bugfixes for you, and we couldn’t help ourselves so have some features too.

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OpenTTD 16.0-beta2

Bugs? Fixed. Features? Added. Time for a second beta release.

Also, the competition to create the title game for OpenTTD 16 is still open!

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