OpenTTD has its own window management as it runs on so many platforms. This picture has been stuffed to unplayability with windows. We can see company income, finances and performance rating (which is used as a score when you finish the game). We can also see two construction-toolbars, with the tree-tool selected. On the left side is the list of trains, which will be sorted by total capacity. A bit to the right we can see a relief-map, which can be toggled to show various states (relief, transport routes, ownership) and allows you to scroll around the ‘universe’. On the right side we have zoomed into a Concorde making a hefty profit judging by the details window. Lastly an almost invisble detailed industry window.

Recent News

OpenTTD 15.2

Hopefully the last bug fix release in this series, OpenTTD 15.2:

  • refix FluidSynth and badge filters which were meant to be fixed in 15.1.
  • crash on start up on mac OS with 2x or more interface scaling.
  • and a few fixes for various crashes reported in 15.1.

If you find any more bugs, please report them here.

OpenTTD 15.1

Brr, it’s cold out, especially in the subarctic climate where we’ve been testing some snowy bugfixes.

Yes, it’s time for a bug fixing release, OpenTTD 15.1. The list of fixes include:

  • Trees grow on partially-snowy tiles again
  • Town cargo graphs show correct dates
  • The online content list no longer loses name and version at some font sizes
  • A variety of other bugfixes, including a critical security fix; see the full changelog for more details

If you find any more bugs, please report them here.

OpenTTD 15.0

New Year, New You, New OpenTTD!

OpenTTD 15 is now out and ready for you to play!

New features include:

  • Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
  • Island maps can be surrounded by infinite water instead of void
  • Rivers can end in wetlands if unable to reach sea
  • Bridges can be placed over stations and road stops
  • Roads can now have waypoints
  • Houses can be placed manually
  • Industries and towns have graphs of their cargo history
  • Improvements to menus, including a new main menu and a combined game options and settings window
  • Many more features, changes, and fixes

For a full breakdown of new features, check out this video by Master Hellish.

We’ll be gathering any bugs for a future 15.1 release, so if you find any, please report them here.

OpenTTD 15.0-RC4

Third, er, Fourth try’s the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let’s do one last (we hope) Release Candidate.

We’ve fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.

As always, if you spot any more bugs, please report them here.

We’ve heard from many of our translators that they’ve finished their languages. If your language needs updating, it’s the last chance! Check on your language here.

OpenTTD 15.0-RC3

Third try’s the charm? We hope so; here’s our third release candidate for OpenTTD 15.

Most notably, the game no longer forgets your script configuration, and we’ve also fixed some rare crashes. See the changelog for the full list.

As always, if you spot any more bugs, please report them here.

If you’re one of our valued translators, this is the last call for translations for OpenTTD 15! Check on your language here.