Posted by LordAro
OpenTTD 1.9.0-RC1 is now available, which means the 1.9 branch is now in feature freeze, so that’s your lot in features! Nothing particularly huge since beta3, but full changelog and download can be found in the usual places.
Please help with testing, any issues can be reported in the other usual place.
Posted by Eddi, LordAro & TrueBrain
Welcome to our first Monthly Dev Post. Every month one of these posts will be created, to tell you about the latest developments in the world of OpenTTD.Read more
Posted by andythenorth
OpenTTD 1.9.0-beta3 is now available, changes since beta2 include:
- Option to adjust font size separately from GUI size
- Increase maximum number of orders from 64000 to ~16.7m
- Show performance of AI and GS in framerate window
- News menu entry and shortcut for deleting all messages
- Multiple UI improvements
- Multiple fixes
Posted by Some monkeys
Rejoice, the first beta of OpenTTD 1.9.0 is here. The full version is 1.9.0-beta2, as beta1 had an unfortunate accident involving a monkey and a cockroach shortly after inception.
Some highlights are:
- Support for up to 64 simultaneous rail types and cargo types;
- Group liveries;
- Modernized and updated music and sound drivers, including support for the original DOS MIDI music;
- Detailed framerate window and faster fast-forward;
- numerous NewGRF enhancements and bugfixes.
Posted by TrueBrain
Modernisation of the hosting infrastructure is proceeding, and we have just brought a new version of this main website online. But, you say, nothing changed? You are absolutely correct!
For over the last 15 years, the website was run on Django. Sadly, over the years, fewer and fewer people knew how to update it, and it stalled. So, a few weeks back andythenorth and TrueBrain started to port the website to Jekyll, and put it on GitHub. It is now connected to a CI/CD. This means that any contribution can quickly be tested and validated, and anyone with commit rights can update the website. Including things like news, screenshots, etc!
Additionally, after almost a year of no nightlies, they are finally back. These nightlies are created on new infrastructure, and should be better than ever. Especially the Mac OS version should be a lot more stable, as it is no longer cross-compiled.
Finally, the new binaries are now served from a CDN; this means downloads should be a lot quicker for a lot more people.
This all took a lot of effort (6+ months of work), and hopefully this makes contributing to these parts of our game a lot easier.
If you find any trains stuck at signals please let us know, so we can resolve the issue safely without risk of crashes.