Archived News

OpenTTD 1.2.0-RC1

With OpenTTD 1.2.0-RC1 we present you the first release candidate of the upcoming stable release.

This release brings a few nice features like you now can assign speed limits to your surface vehicles. And for NewGRF developers we added a new NewGRF format where a whole bunch of new sprite types may be defined directly via NewGRF:
Commonly and previously referred to only as "extra-zoom" OpenTTD now supports sprites for all zoom levels and all colour depths. Thus a NewGRF may supply sprites in both 8bpp and 32bpp directly and additionally to the normal 1x view it may provide 2x and 4x zoom-in and 2x, 4x and 8x zoom-out sprites - a lot work for NewGRF authors ahead :-) They might want to visit the NewGRF specs wiki for details.

Of course there's also the fair amount of bug fixes, among them handling of refit for vehicles in some cases, networking issues or adjustment of the infrastructure cost for rail which now sums over all rails irrespective of railtype. See the full changelog for more

With this new release we'd like to draw your attention also to the ongoing titlegame competition for this new OpenTTD 1.2 branch. Please look through the entries. For the voting round one please send a ranked list of your top 3 games to planetmaker either via e-mail or via message in the tt-forums, quoting the savegame name as shown above the respective screenshots.

If you find bugs, they go as usual to our bug tracker.

Enjoy!