Archived News

TrueType fonts for OpenTTD

How do you update a 30-year old pixel font to make it more suitable for today?

The pixel-art OpenTTD fonts are iconic, but were designed for 640x480 CRT monitors rather than today’s 4k monsters. Without the horizontal smoothing of CRT scanlines, modern pixel-perfect rendering and 2x or 4x upscaling of the old bitmap/sprite-based fonts makes the text jagged and hard to read.

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Don't get your buses in a bunch

Have you ever waited for a late bus, and then two arrived at once?

This is called “bus bunching,” and I bet you’ve seen it happen in OpenTTD – and not just with buses.

For years, players have requested an easier way to keep vehicles with shared orders spaced out along their route. In OpenTTD 14, we’ve added one.

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OpenTTD 14.0-beta3

Well, third time’s the charm, or so they say.

So let’s try this again, shall we? With beta 3, we’ve restored the cargo types that went missing in the sub-artic and tropical climates. We’ve also included fixes for various other issues which are listed in the full changelog linked below.

Thanks to the reports made by many of you, we could solve the issues quickly. But never fear if you’ve missed out so far, there are still a lot of treasures to hunt for in this beta. Please share your findings on our issue tracker.

And watch this space as we’ll soon start with our feature posts about the new things coming with OpenTTD 14. In the first installment, you’ll learn why buses don’t always come when they should and what you can do about it.

OpenTTD 14.0-beta2

You found some bugs in the beta1-release, and we found a new beta.

With this update, you can now safely signal to your hearts content again. The full changelog is linked below.

Problems like this are exactly why we need you to test the game. Carry on playing the game, and please report any issues you find. And don’t forget to watch this space for more information on OpenTTD 14.

With the start of the beta cycle for OpenTTD 14, it’s also a good time to help out with the various translations of the game. No matter if you are already a translator or want become one, head over to our web translator if you like to help out.

OpenTTD 14.0-beta1

OpenTTD turns 20 this year, and to celebrate we are preparing for one of our largest ever releases.

It’s packed with 40 new features, 80 changes, and almost 150 fixes. In the upcoming weeks we will share more posts explaining some of these features in depth. For now, we need your help testing our work.

We need as many people as possible to test this beta version of the 14.X release series, so you can find and we can squash as many bugs as possible before the actual release.

To guide you a bit towards what you should be looking for:

  • Generic gameplay bugs and crashes.
  • There is a new Ship Pathfinder; test it out. Buoys are optional to use.
  • You can now automatically unbunch your vehicles at a depot.
  • We added our own interpretation of daylength to the game. More on this soon in another blog post.
  • There are many GUI improvements throughout the game. More consistent look, better GUI scaling.

There are many more things worth talking about, and this will be made more clear when we approach the release of 14.0. But for now, play the game, and please report any issues you find.

The usual titlegame competition has also been announced on the forums. See the page for the exact competition rules if you are interested.